The city is quiet as I exit the metro at Place St-Henri. I walk a block or two and come to a large building in front of which Jean-Richard Beaudry, Compulsion Games' 3D animator, is standing. He greets me and we begin the walk up a loud metal staircase and eventually emerge in a wide hallway. We walk past several doors until we come to a gray one with the Compulsion logo next to it.
The first thing I notice as I enter the studio is how much it feels like a large living room. There are no cubicles, but rather large desks cluttered with books, figures, coffee cups and bonsai trees. Besides a conference area and a small kitchen, there aren't any distinct rooms. Computers line the walls, but the centre space is dedicated to a TV and a bright red couch. Some Contrast merchandise decorates the studio, a reminder of Compulsion's debut in the games industry. Beaudry had turned all the monitors off prior to my arrival so as to make sure I don't get an accidental peak at the developers' currently unannounced title.
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